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Fight Night Rnd 4 > Fight Night Rnd 3 'Cos EA Said So

Written by Mick Brown | Wednesday, 15 April 2009 10:03

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Those of you that know me know that EA Sports Fight Night Round 3 is one of my all-time favourite games. It was incredibly fun, with just the right amount of depth to it. It was short enough for me to complete and long enough for me to feel like I really got my money's worth. From memory it's the only game that I have 1000 out of 1000 Achievement Points. But never once did it occur to me to mind that there were issues with the game's physics, until now.

In this here video stolen from Destructoid featuring Brian Hayes, the producer of EA Sports Fight Night Round 4, EA themselves are telling me why FN Rnd 3 was so terrible and why I should get a new, alloy reinforced needle for my anticipatometer in anticipation (Oh... that's where that name comes from!) for EA's stellar boxin' simulatin' sequel. The reason? Real physics.

Apparently a lot of the animation, like the slow-mo knock-down mode, in Fight Night Rnd 3 was pre-animated. This time around though the developers are going real-time, making it possible for you to actually rub up against your opponent, punch through their blocks, dance around and lightly tap them or muscle them around and belt them in the skull.

When this game was first announced, I honestly didn't think EA would improve upon the engine and core gameplay. I took the inclusion of Ali and Tyson as a sign that said, "Hey! Guess what? This is the same as our other game 'cept there are epic fighters in it." Boy was I wrong.

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