|

Whats that I hear you say? You like map packs. Well your in luck since Killzone 2 is set to get its 3rd map pack soon. Entitled Napalm & Cordite it will contain 2 new maps, Arctower Landing and Suljeva Cliffside. A new patch is also on the way and is set to arrive on July the 14th.
Ok sorry for that little tease at the end but if you liked Killzone 2's single player campaign you might have noticed they have one of the coolest flamethrowers in a FPS and the bolt gun, most probably the most fun to use gun in the game. These will be now available for use in the Multi-player, it hasn't been announced if its only for these maps or for all the current maps.

Like all the other map packs released to this date more trophies, 4 gold and 4 silver, will be there for all you little collectors out there. While official numbers haven't been released I think this shows that the previous DLC for the game has sold well, in what is a growing trend of games getting DLC and first person shooters in general getting it in the form of map packs its good that developers see the need to extend the life of their games. Now where is that Call of Duty 4 map pack?
The 10th patch to hit the game will include a whole heap of fixes and modifications to the game. The full list is below followed by the released screenshots.
* Feature - Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games. (About time) * Feature - Moderators can now create double-points events. * Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends. * New loading screens. (Very important) * Moderation – Additional powers and functionality for online moderators. * Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge. * Fix for score replication on different clients. * Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw'. * Fix for incorrect Tournament timings being displayed for (semi)-final. * Fix for an empty message pop-up being displayed. * ‘High Precision Mode' now defaulting when requested. * Fix for stuttering audio on the Asian version. * Fix for network error displayed when trying to log in with another users account. * Fix to reduce network traffic and improve performance. * Fix for occasionally being displayed an empty background when ‘Join Friend' via Communications tab. * Exploit – Pyrrhus Rise map boundary fix. * Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage. * Cosmetic fix for Medic Gun visual effects. * Cosmetic fix for Search & Retrieve object being cloaked by the Scout. * Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot). * Gameplay – Damage from Sentry bots tweaked back on request of the community. * Collection of minor code fixes.
Tags: |