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Spare Change? Too Human

Written by Aaron Mitchell | Wednesday, 12 August 2009 23:06

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We’ve got a quiet month ahead of us, very few games of note calling us with their siren call as we scramble to gather our pennies for the big holiday release period. So you’ve played out all the games currently in your cupboard and now you need something, some fix that will spin you out until Batman: Arkham Asylum releases.

Well undilate those pupils you sick junkie, I have your Xbox 360 exclusive fix and it’s called Too Human which you should be able to pick up for less than the price of a bucket of fried chicken. Great now I'm totally hungry and it's really late and I can't get chicken any where. I blame you.

 

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Don't go into the light Billy!

Now don’t shout, I know you’ve been told this cranks bad stuff, a poor ride on the magic round about, but hear me out. Too Human was once a potentially great brawler with hefty RPG elements that promised a lot and delivered not so much, forcing it to lower it’s sweaty brow to the guillotine of average game review scores. If you follow the gaming press you have no doubt read many scathing things about Too Human, not helped by the fact Denis Dyack the main man behind the game, ranting like a moron about how great it was going to be, openly bashing internet trolls and to get of his lawn. In fact even mentioning Too Human on most game message boards will illicit many lol's and internet meme chuckles, the word suck will replace all other describing words in the english language in every reply.

But hark! Listen to my preaching’s brothers and sisters, cause Too Human tain’t half bad.

 

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I cleave you in twain for three and ten might damage you clockwork knave

The game can be sold in one word: loot. No not the fruity guitar, that’s a lute, I mean the items and/or in game currency obtained through completing an objective in a video game. Too Human is all about the loot. There are dozens upon dozens upon dozens of weapons and armour permutations available to kit out your high tech Viking god with as you battle his robotic goblin enemies. Before Fable 2 touted its amazing customisation as a selling point Too Human had more gear coming out the wazoo. Best of all, if you play the game two player over Live there are twice as many enemies to defeat and twice the loot, in fact it’s often better, when grinding levels, to play the coop game on your own to increase your chances of getting some sweet gear.

So we’ve established that if you love Diablo styled loot trawling, you’ll like Too Human, probably a whole lot. So what’s the rest of it like.

The games a third person brawler and graphics and audio wise it looks and sounds pretty good. If you really dig in and go the distance there are some spectacularly fun battles that are pure eye candy. The cut scenes featuring the cyberpunk versions of the various Viking gods are also pretty cool. There’s also a vanity calm that zooms in on your character and slowly pans around him from top to bottom so you can check out all your sweet gear. For an RPG it does seem pretty shallow, especially between missions when you're free to wander round the high tech city of Asgard, there's really nothing to do other than oh and ah, visit the one shop, then head off to your destination.

 

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Get a load of my hip mounted love machine ladies, this experience grind will blow your minds

Your warrior has a large number of weapons available to him, both melee and ballistic, and while the guns are as expected, handled by the triggers, the melee weapons are controlled by twisting and turning the right stick. It’s an odd system and can take some getting used to but once you do you’ll be pulling of combos that mix both your hack em up weapon of choice and your guns.

When you begin the game you also get to choose one of five classes. They're all kind of okay, but the Champion is definitely the safe choice to cover all your bases, he's the jack of all trades class. The reason for such a large number of classes is due to Too Human originally being planned as a four player coop game, when you play it, especially in it's scaled down two player coop form, you'll really feel the lack, the game begs for four players to adventure together RPG style. The game has two sequels planned, the plot having been planned out as a trilogy which is why it ends so abruptly, so we may get the four player coop in a sequel.

I should really mention dying. Before you level up your character and get some good gear, you’re likely to die. Hell on the second level you’re likely to die a whole heap. On one hand this isn’t a bad thing as there isn’t any penalty for death, you get dropped back into the game pretty much straight away, except for the dreaded and often quoted ‘valkyrie cineamtic’. When you die a light appears and an armoured angel with mechanical wings floats down and picks up your body. The first time this happens it looks awesome, the fifth time it happens it looks cool, the tenth time it happens you’ll be wondering why the hell you can’t skip it. It’s annoying, actually it’s really annoying but it’s one of those game quirks you just have to live with, consider it ample time for a bathroom break.

 

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"Bernard, you get his attention, then I'll shoot him in the penis", "Um, is that the whole plan?"

Too Human is good fun and if you get caught up in the loot grinding, striving to complete your top tier epic gear set, you can lose a lot of time in the game, like Oblivion or Fallout 3 levels of time loss. Even worse if you've got some poor friend to get stuck in with you the pair of you can choose complimenting classes and really go to town grinding for loot. Considering you can buy the game from most places for $25 brand new and as little as $10 second hand if you shop around it's a pretty great title. Of course I may be wrong, you may despise this game down to its wretched core and send me various death threats as a result (they'll go on the slush pile and I promise to read them all) so I recommend you download the demo from Xbox Live and give that a bash first, its the first third of the first level and it gives you a good taste of what you'll spend the rest of the game doing.

Until next time, save your pennies people.