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Gaming’s release date calendar has many patterns or seasons if you will throughout the year. There
is the obligatory lull after Christmas due in part to no one having any
money to spend and also the fact we are still completely entranced by
the previous silly season’s triple A titles. New quality offerings
begin to appear from around March, they are either so good the release
schedule reacts to them (GTA IV) or for various reasons choose not to
brave the late year Christmas release frenzy. Following the perennial
drought of quality arrivals during winter, momentum slowly builds until
it becomes a veritable out of control tsunami come late October into
November. Around the same time of the year comes an outbreak not unlike
flu season, I call it Sequelitis; its potency varies from one year to
the next but just like the flu it is always there. Beginning this week
it promises to deliver a particularly virulent strain of epidemic
proportions this year which will begin infecting gamers in a few days
time and only gain strength in the weeks to follow. Just
look at the release schedule and you’ll know what I’m talking about,
Australian Customs, Coastwatch, or Quarantine won’t be able to protect
us from this bird flu-like infestation. Coming to our shores in the
next two months on the good ship USS Sequel ready to spread its
contagions like a bunch of US sailors with gonorrhoea is Fable II, Far
Cry 2, Midnight Club: Los Angeles, Fallout 3, Gears of War 2, Call of
Duty: World at War, Red Alert 3, Banjo Kazooie: Nuts & Bolts and
Resistance 2. That’s not even counting the mandatory sports or racing
iterations we have come to expect on a yearly basis. While for the most
part gamers are rejoicing at this stack of heavyweight franchise
instalments, maybe we should really be seeking a prescription for
antibiotics. 
When is it too much of a good thing in regards to new chapters from
the same universe or franchise? There are many movie industry parallels
which the gaming industry could learn from. How many movie sequels
actually better the original? Aliens, Terminator 2, The Empire Strikes
Back, Lethal Weapon 2, Indiana Jones and the Temple of Doom and The
Bourne Identity are all examples of follow ups that either went close
to equalling or did indeed surpass the original story. Not surprisingly
these all spawned further instalments and while some were still
excellent films I’m sure most would agree the pinnacle of each series
is located during the one of the first two iterations. Ever since the
Matrix sequels, ‘trilogy’ has become a dirty word for me; usually the
Number 3 in a movie title is synonymous with jumping the shark. The
exception here is Lord of the Rings, but it doesn’t count because it
really is just one super long-arse movie cut into three. Driven by the
need to stay fresh and evolve these so called franchises lose what was
so compelling or dare I say it original when they first burst onto the
scene.
Recent gaming sequels
have fallen to a similar fate; two in particular spring to mind. Metal
Gear Solid 4 had so many loose story threads requiring closure that an
inordinate amount of cut scenes was required to appease the series’
loyal fans. Halo 3 while universally loved as a multiplayer tour de
force was forced to carry some major baggage on the singleplayer front.
The much derided Arbiter story path which began in Halo 2 had to be
continued in the third instalment for continuity’s sake but never
really offered anything new and felt tacked on. Personally playing as
just the Chief with some UNSC characters thrown in for co-op or
introducing some new human characters to the story would have been much
more rewarding. Games do have advantages over films that give them slightly longer legs
however, constantly increasing technology allows for sequels that are
really nothing more than enhancements with a new coat of paint but
which the masses lap up and ask for more. Many developers seem afraid
of alienating their existing fan base by deviating too far from what
has already been hugely successful; it is a very fine line to tread
between staying loyal to the original and becoming just more of the
same. Call of Duty: World at War appears as though it may fall victim
to this quandary, let’s face it singleplayer for COD4 was excellent but
it was the revolutionary multiplayer that made it an instant classic.
After sampling the beta WAW appears to be staying so true to the
benchmark set by its predecessor (albeit with clumsier weapons) that
while there is no question it is of high quality, it is doubtful there
will be the longevity enjoyed by Infinity Ward’s monster hit. Riding on
the back of COD4, Treyarch’s follow up will certainly sell a lot of
units which I fear decision makers will point to as a reason to
continue drinking from that well. The reality is it will owe just as
much to Modern Warfare’s innovation as to its own trappings and any
more COD instalments set in the 1940’s would be much less popular next
time. 
Changing the style or presentation of a series and resetting the
story like the films Batman Begins and Casino Royale is a tactic games
can also employ by changing the perspective or genre. Developer
Bethesda despite being new to the long dormant Fallout series hopes to
deliver an equally good reimagining. The only things Fallout 3 will
have in common with last decade’s turned based top down RPG’s will be
Dogmeat, a post apocalyptic setting and bucketloads of gore when their
much anticipated real time first person/third person epic arrives
shortly.
When is a sequel not a
sequel? When it’s Far Cry 2. Ubisoft’s open world FPS follow up is a
sequel by name only. The only thing it has in common with its PC
predecessor is an FPS set in an out of the way hostile environment;
hence the name Far Cry. There is a new development team at the helm who
have ditched the story, location and even the main character from the
first. The anticipation for this release has probably suffered as
potential consumers for this title are probably more familiar with a
proliferation of second rate console ports than the critically
acclaimed PC original. The reasoning behind sequels is to cash in on
the popularity of a franchise yet in this instance it appears to be
suffering as a result. You gotta love irony.
Which
brings us to the year’s biggest sequel, Gears of War 2. The original
smash hit of 2006 wowed all and sundry with gorgeous eye candy and a
fresh take on third person shooter mechanics and cover the likes of
which were previously unseen on consoles. Epic Games teased 360 and
later PC gamers with only a shell of a story but delivered on a rich
new universe and memorable over the top characters which left you
screaming for more. For the sequel gameplay seems to be purely enhanced
and expanded rather than revolutionised with a more robust multiplayer
suite which will appeal to the hardcore and casual gamer alike. Where
it will really deliver and rightly so is on the story, universe
expansion and character development fronts. With the incredibly
dramatic ‘Rendezvous’ trailer and now ‘The Last Day’ one gets the
feeling there is tragedy in store for some of Delta Squad this time
around and it could turn out to be the series’ equivalent of The Empire
Strikes Back. With the sequel seemingly ramped up to 11 out of 10 in
scale it is hard to see how the inevitable third instalment can do
anything besides complete the story arc much like Return of the Jedi.
There is no question gaming needs sequels, they are the pillars of
the great temple where gamers worship and give thanks. Sequels deliver
cargo ships full of cash that allow developers and publishers to take
risks with new IP’s; it seems like a no brainer now but before the
release of Gears of War third person shooters were a poor cousin to the
FPS crowd, today they stand side by side. I would just like to see the
decision makers start saying enough well and truly before that horse
they are flogging has begun decomposing. Think about it, how many fresh
new IP’s like Gears, Mass Effect and Mirror’s Edge have we been
deprived of due to developers having to churn out sequel after sequel?
Activision has already confirmed Infinity Ward will release Call of
Duty 6 next year, but rather than another Modern Warfare instalment I
pray (as a minority I am sure) they are making the rumoured futuristic
shooter which was reported earlier this year. If anyone can pull off a
gritty intense futuristic take on Call of Duty it’s those guys.
This
will never happen but if it were up to me sequels would finish at the
second instalment. You make a great game then bring out a follow up
that tops the first in every way. What else is there after that? For
the sake of compromise and mountains of moolah let’s extend it to three
and then move on. Hey, I can dream can’t I?
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