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Many moons ago I wrote an article on this website lamenting the fact fighting games, a genre I grew up with, hadn't really grown up as well. The developers had decided to recycle the same ideas and concepts over and over again, making games for the arcade when most video game arcades had gone the way of the Dodo. Read it here to get an idea of my problems with the genre.
Street Fighter X Tekken, unveiled at Comic Con this week, is exactly the sort of thing I was bitching about. The fact cross overs have become the technique to get people interested in fighting games again makes me a very sad panda.
Street Fighter X Tekken runs on the Street Fighter IV game engine (which I'll admit looks really good) and the only characters to be unveiled so far are Ryu, Chun Li, Kazuya and Nina Williams.
In other fighing game news Tobias Boon has decided to relaunch Mortal Kombat, a game that was just starting to carve out a niche for itself with some interesting changes to gameplay and adventure modes that gave the game some depth. To relaunch it Boon is taking the game back to basics Street Fighter IV style with 3D characters fighting on a 2D plane.
Give me strength.
Images for Street Fighter X Tekken are below, if they excite you, I hate you.
Soooo much.

Chun Li bending her joints the extreme in the name of up skirt enthusiasts

The Tekken characters take to the SF art style pretty well

Kazuya seems to have maintained his signature moves

Nina Williams and her deadly assets

Here's a screenshot from SF IV, I mean Super SF IV... or maybe this new game

Nina teaching the busy handed Ryu the art of no touchee touchee
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Comments
A boost to the genre might require more interactive environments, character transformations and/or an action game element which changes fighter dynamics. In its current iteration, however, I can't agree with you more: prettier, but oh so familiar.