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Street Fighter X Tekken Looks... Familiar

Written by Aaron Mitchell | Wednesday, 28 July 2010 19:56

SFXTekken1

Many moons ago I wrote an article on this website lamenting the fact fighting games, a genre I grew up with, hadn't really grown up as well. The developers had decided to recycle the same ideas and concepts over and over again, making games for the arcade when most video game arcades had gone the way of the Dodo. Read it here to get an idea of my problems with the genre.

Street Fighter X Tekken, unveiled at Comic Con this week, is exactly the sort of thing I was bitching about. The fact cross overs have become the technique to get people interested in fighting games again makes me a very sad panda.

Street Fighter X Tekken runs on the Street Fighter IV game engine (which I'll admit looks really good) and the only characters to be unveiled so far are Ryu, Chun Li, Kazuya and Nina Williams.

In other fighing game news Tobias Boon has decided to relaunch Mortal Kombat, a game that was just starting to carve out a niche for itself with some interesting changes to gameplay and adventure modes that gave the game some depth. To relaunch it Boon is taking the game back to basics Street Fighter IV style with 3D characters fighting on a 2D plane.

Give me strength.

Images for Street Fighter X Tekken are below, if they excite you, I hate you.

Soooo much.

 

SFXTekken1

Chun Li bending her joints the extreme in the name of up skirt enthusiasts

 

SFXTekken1

The Tekken characters take to the SF art style pretty well

 

SFXTekken1

Kazuya seems to have maintained his signature moves

 

SFXTekken1

Nina Williams and her deadly assets

 

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Here's a screenshot from SF IV, I mean Super SF IV... or maybe this new game

 

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Nina teaching the busy handed Ryu the art of no touchee touchee

Comments

avatar Moko
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...and the god damned price?. Last one was a C note and some change. Cough yeah right cough. XBLA 20 bucks or something is more like it.
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avatar Moko
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...and they even put a crease for that chick's vagina. O.O
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avatar Aaron.Mitchell
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I believe the term is 'fan service'. Go figure. I don't feel particularly well serviced being made to buy the same game four times with a small deviation of characters, even for a vagina crease. In fact the term fan isn't quite accurate at this point either.
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avatar -Sprout-
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OMFG a 2D Mortal Kombat YES!!!!!!!!!!!!!!!!!! FINALLY, ALL the 3D ones are SHITE!! Adventure mode MK, puleeease, worst idea ever. Best news I've heard in ages it's going 2D again. Yay yay yay!! On the SF vs Tekken, I fail to see how this will work, the SF characters will smash Tekken characters easily.
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avatar lorrie
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What doesnt make sense to me is that these 2 types of games are so different. 2D v 3D, projectile v juggle, really strange mix up. The 2d one might be good, but the 3d one may screw up the Street Fighter characters a lot.
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avatar hairydogau
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wow! look at the size of Kazuya compared to Ryu
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avatar paul.stuart
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I've got to agree with you, Aaron. As much I too love SFIV engine - it's magnificent - the 3rd go-round with it does little to excite me. The same holds true for the Tekken engine which failed to produce a new wrinkle since its Dreamcast days. BlazBlue was a nice start but to what end?

A boost to the genre might require more interactive environments, character transformations and/or an action game element which changes fighter dynamics. In its current iteration, however, I can't agree with you more: prettier, but oh so familiar.
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