|

We’ve sampled the new demo for Fracture, Lucasarts’ new third person shooter due for release down under 15th October. This is one of those titles where I implement a wait and see
approach; it reminds me of last year’s Timeshift, a standard fare
shooter where a new trick is thrown in to make it fresh and original.
The catch with Fracture is terrain deformation. You can raise and lower
terra firma to provide cover, destroy the environment, gain access to
areas otherwise unreachable, kill the enemy or if you’re not careful,
kill yourself.
Fracture is set in the
year 2161 where the Western states of the good ol’ US of A are at war
with the rest of the country over the use of genetic enhancements, it
has been outlawed everywhere else. So you have the Pacificans (evil
doers) against the Atlantic Alliance (your allegiance). Not sure who is
the 22nd century version of the ‘damn Yankees’ here. You are a soldier
for the AA sent in to apprehend the Pacificans’ commanding officer. 
The demo has you starting in a dropship as your CO briefs on your
HUD display. Upon insertion into enemy territory there is a short
tutorial to familiarise yourself with the controls. Most of it will be
familiar to shooter fans; 360 controls are as follows: RT to fire, LT
for grenades. D-pad is for selection of one of four types of grenades,
click LS to crouch, click RS to zoom over the shoulder like Gears. A
button is for jumping, X is for an elbow to some fool’s face, B to
reload, Y changes weapons or hold Y to sprint. RB & LB is where it
gets interesting; RB fired at exposed earth causes it to rise and you
can fire at the same spot again to raise it further. LB is for you
guessed it, creating indentations in the earth. Repeated use on the
same spot will create a sizeable hole allowing for some creative
strategies for cover and offensive manoeuvres. Graphically the game looks solid if unspectacular, there is plenty of
detail in the environment and importantly your character is well
modelled. I particularly liked your character’s animations, crouch
walking and running up newly created mounds were the highlights. There
is a lot of detail in the environments but like Lucasarts’ recently
released The Force Unleashed everything on screen has a shiny finish to
it; it won’t make anyone forget about Gears of War or Call of Duty 4.

Combat does have a different feel to it; you were instantly
assessing how you could create your own cover. Surveying the
battlefield strategically and implementing creative tactics will allow
for some very unique combat scenarios. Raising some ground to hide from
an enemy turret so you could lob a grenade over the top was a fun
moment. Also there is a degree of destructibility in the environment;
the tutorial has you destroying some structures with grenades and a
rocket launcher. My favourite weapon was a torpedo launcher; upon
firing you can see the earth deforming as it burrows underneath and you
choose when to detonate with a simple tap of the X button. Yes it’s as
much fun as it sounds.

Fracture does
have some good selling points; combat has a fresh twist and the weapons
are certainly a highlight. With any of these type of titles, I do
wonder if this will stay interesting through a 8-12 hour campaign. The
jury is certainly still out story wise as well. The game will have 12
player MP shipping with 8 maps but considering this is not a high
profile release it is unlikely there will be a lot of love for Aussies
online here. Due for release one day before Saints Row 2 and a mere 8
days before Fable 2 and Dead Space is not going to help this title on
the sales charts. We’ll make a decision closer to the time on whether
this one gets a review.
If you’re not pushing your download limit or too busy with Mercs 2 or
The Force Unleashed it’s worth a play through to see what you think.
|